![]() ![]() ![]() The remainder of the VOC file format is already extensively documented (see the external links section below). The exact purpose of this alternate identifier is unknown. This obviously does not follow the Creative standard, but the Xeen engine does not check this identifier string at all. Some Xeen VOC resources instead begin with "BullShit Voice File", again followed by the byte 0x1A. VOC files can always be recognized by an identifier string at the beginning of the file: "Creative Voice File" followed by the byte 0x1A. This does not include the NPC speech used in the World of Xeen CD version - this is stored in CD audio tracks. ![]() ![]() VOC files store digitized wave sounds, including the speech used in cutscenes and monster sound effects. The VOC files are, for the most part, standard Creative Voice files. VOC sound effects are the wave sound effects used by the Xeen games, the other being the.
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